If you’re an avid fan of RPGs and have been following Games Done Quick (GDQ) events, you may have noticed a recurring theme: the GDQ tech team absolutely despises a certain PlayStation RPG. This game has become notorious for causing technical difficulties, delays, and headaches for the staff responsible for running the event smoothly.
The game in question is none other than “Legend of Dragoon,” a classic RPG released for the PlayStation in 1999. Despite its cult following and dedicated fanbase, “Legend of Dragoon” has earned a less-than-stellar reputation at GDQ events due to a multitude of technical issues it presents.
One of the major problems with “Legend of Dragoon” is its propensity to crash, freeze, or glitch at the most inopportune times. This poses a significant challenge for the tech team, who must deal with resolving these issues in real-time while trying to maintain the event’s schedule. The game’s unpredictable behavior has frustrated the staff and caused numerous hiccups during its speedrun attempts at GDQ events.
Additionally, “Legend of Dragoon” is known for its lengthy cutscenes, unskippable dialogue, and slow-paced gameplay, which can make for a less-than-entertaining viewing experience for the audience. This further adds to the frustration felt by the tech team, as they aim to keep the event engaging and enjoyable for viewers.
Despite these challenges, “Legend of Dragoon” has continued to make appearances at GDQ events, with speedrunners attempting to conquer the game in record time. The perseverance of these speedrunners and the determination of the tech team to overcome the game’s technical issues have become a staple of GDQ events, showcasing the resilience and adaptability of the gaming community.
While “Legend of Dragoon” may be the bane of the GDQ tech team’s existence, it has also become a source of camaraderie and inside jokes among the community. Fans and participants of GDQ events have come to expect the unexpected when “Legend of Dragoon” is on the schedule, creating a sense of excitement and anticipation for the challenges that lie ahead.
In the end, despite the frustrations it causes, “Legend of Dragoon” has become an integral part of the GDQ experience, demonstrating the unexpected twists and turns that make live gaming events so thrilling. And who knows? Perhaps one day, the tech team will finally conquer the technical difficulties posed by “Legend of Dragoon” and emerge victorious, putting an end to the game’s reign as the most hated RPG at GDQ events.